Geoff Garsson's Portfolio
Graphics and Gameplay Engineer
Clarity Control

In 2020, I made a demo game in a 2D game engine called "Clarity Control" - a puzzle platformer using ASCII art to load in levels.
The game itself is very simple - you control a guy with ice powers, and can use your energy meter to freeze targets or spawn platforms to get to the other end of the level.
I was in charge of programming and tuning player mechanics such as movement and the ice powers, while my teammate handled animation and level loading scripts.
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You can download the game from my Google Drive. Code for the game can be made available upon request.
Shoutout to my teammate who's name I cannot remember, but I'll put here as soon as I can find it.
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Additional thanks to Prof. Mark Claypool of WPI and Varun Bhat for teaching us how to make a well-structured event-oriented mini game engine in 3 weeks. Your class was one of the highlights of the COVID pandemic, and it truly was a light in the darkness.