Geoff Garsson's Portfolio
Graphics and Gameplay Engineer
Vulkan Demo

After the ray-tracer project, everyone I was talking to in the graphics field all pointed towards learning one of the newer graphics APIs to hit the field; Vulkan, first released in 2016. It was my first introduction into C++ graphics APIs, as my previous experience was only with WebGL and JavaScript to learn the fundamentals.
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Above is the final results of my endeavors to learn Vulkan initially. I'll be working on a more complex renderer with multiple features at some point in the future.
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If you're interested to see the code I made, you can find it here on my Github.
Special thanks to Bruce Tartaglia and Prof. Brian Moriarty of WPI for the
assistance and mentorship during the project. You guys were such a big help,
and I owe it all to you.